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**DOUGLAS > ADAMS** STARSHIP > TITANIC **SIMON & SCHUSTER INTERACTIVE** **A NEW ADVENTURE GAME > FROM CREATOR OF** **THE > HITCHHIKER'S GUIDE TO THE GALAXY** ***"...a master at creating > futuristic sci-fi puzzles, paradoxes, and other logical perplexities..."* > - Computer Life** At the heart of our Galaxy, an advanced civilization of which > we know nothing has built the biggest, most beautiful starship ever, the > Starship Titanic. Majestic and luxurious, its interior resembles a mixture of > the Ritz, the Chrysler building, Tutankhamen's tomb and Venice. Starship > Titanic is a technological marvel. And it cannot possibly go wrong. In theory. Seconds into its maiden voyage it crashes into hyperspace, > vanishes...and collides with your house. Bewildered, you find your way aboard, and just as you are > gazing at its awe-inspiring interior, the ship takes off again and heads deep > into space. You are stranded. But you are not alone... The ship is inhabited by a crew of malfunctioning robots and a > semi-deranged parrot. You discover that you can communicate with them, a feat > that is made possible by SpookiTalk, the game's proprietary interactive > language engine. You can chat with any of the robot characters, like Fentible > the distinguished Doorbot, Nobby the hypocondriac Liftbot, or Fortillian > Bantoburn O'Perfluous the outrageously convivial Barbot. Talk to them. > Interrogate them. Give them orders. They will listen to you, answer you and, > if they happen to feel it, obey you. Sometimes. To begin with, you are a third class passenger, and you > quickly find yourself in the grip of one of the most powerful forces known to > modern man, the desire for a free upgrade. As you move up to second and at > last to first class, more and more of the ship becomes accessible to you, and > more and more of its mystery unravels. What has happened here? What terrible > events occurred the night before the launch? Who is the mysterious Titania > whose brooding statues dominate the ship? Can you solve a series of > increasingly bizarre and surreal puzzles, unlock the central mystery and > return to earth before the parrot drives you finally and irrevocable mad? All original interactive characters and game design by > Douglas Adams. Stunning cinematic interiors from the Oscar winning design > team of Oscar Chichoni and Isabel Molina. SpookiTalk - a cutting edge, natural language text parser, > enabling complex and entertaining conversations between the player and the > game's characters. **This game comes in the original retail BIG cardboard box.** **Box contains: 3 CD-ROMs in the > original jewel case with inserts, 9-page Instruction Booklet, 16-page "First Class In-Flight > Magazine", 3D glasses and promotional audio tape read by Terry Jones.** **Excellent condition.** **PICTURES ARE IMAGES OF THE ACTUAL ITEM** **Windows 95, 98 CD-ROM**
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